Grasshopper

algorithmic modeling for Rhino

Information

Culebra

Culebra.NET is a 2D|3D Multi Object Behavior library written in C# (Wrapper around Culebra Java library) focused on hybrid system interactions with custom Visualization, Data, and performance features. It contains a collection of objects and behaviors for creating dynamic multi agent interactions. For more information see the Culebra Java Library.

The Culebra grasshopper plugin was rewritten to implement a slew of new behaviors through the use CulebraData.dll which is a wrapper around the Culebra Java Library.

Download:

Download Culebra 2.0 Beta

The current version of Culebra is developed for:

-Rhino 5 (64 Bit)

-Grasshopper Version 0.9.0076 

Version 2.0 New Features

  • Wandering Behaviors
  • Path Following Behaviors
  • Multi Object Interactions
  • Mesh Crawling Behaviors
  • Stigmergy Behaviors
  • Mesh Color Behavior Influence
  • Graphics/Geometry Modes
  • Visualization Features
  • Single & Multi Object Engines
  • Zombie Engine
  • Behavior Chaining with Controller

For any questions regarding Culebra please use the Discussion Forum below.

Website: http://www.complicitmatter.com/culebra-net/
Location: Los Angeles
Members: 119
Latest Activity: Oct 18

DOWNLOAD CULEBRA HERE

Download:

Download Culebra 2.0 Beta From Food4Rhino

Demo Videos :

To view demo videos please go to the Culebra.NET page.

CULEBRA 2.0 USAGE TUTORIAL VIDEO

CULEBRA 2.0 MESH CRAWL II DEMO VIDEO

MULTI BEHAVIOR FORCES DEMO

STIGMERGY DEMO

MULTI BEHAVIOR THINNING

NOISE DEMO

MULTI PATH FOLLOWING DEMO

FLOCKING DEMO

SELF ORGANIZATION DEMO

VISUALIZATION DEMO

Discussion Forum

Empty Output?? 15 Replies

Hi there!Thank you for such an awesome plugin! I love the simplicity to it from the tutorials but unfortunately I can't run it properly.. I am encountering two main problems: First is that the…Continue

Started by Kawai. Last reply by Tai Truong Oct 18.

how to have endless creepers growing out

Hi guys , I have trying to work with mesh crawl to generate a sort of creeper growing on a body. But I am unable to make these creeper as endless curves generating from my 3d populated . Any idea of…Continue

Started by Saanchi Sep 29, 2018.

Empty engine parameters 2 Replies

Hi Luis, Thanks for the amazing work, I am having the same trouble as Kawai discussion thread (Empty Output). Attached is the screenshots of a demo file (2D/3D FLOCKING DEMO FILE) opened without…Continue

Started by Steven John Moore. Last reply by Tony Ayoub Mar 17, 2018.

Best way to pipe/ give thickness to the Curves

Hey! I have been playing around with Culebra. I have a little problem about piping them. Usually my laptop crushes when I try to do it. Also, I tried Cocoon but I had the same problem. What is the…Continue

Started by Selin Sevim Mar 6, 2018.

Comment Wall

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Comment by Luis Quinones on March 27, 2016 at 3:46pm

Hi Zaidoon, yes just simply use the Box spawn component in the spawn types category. The first input parameter is box, create whatever geometry you want in rhino load it in grasshopper using a brep component in the params tab and plug it in. You can test it using the demo files I included in the downloads, for example the flock 3d file.

Comment by zaidoon on March 27, 2016 at 2:44pm

just a quick question, is it possible to have a brep as a bounding environment? im sure its possible but just cant find it

Comment by Syafiq Azmy on March 23, 2016 at 8:22pm

Thank you so much. Hope you can update it sooner. 

Comment by Luis Quinones on March 23, 2016 at 8:16pm

Hi Syafiq, yes, the next release will have a stigmergy addition

Comment by Syafiq Azmy on March 23, 2016 at 8:05pm

Is it possible if Culebra can do something like this?

https://vimeo.com/51701411

https://vimeo.com/51701412

Comment by Luis Quinones on March 23, 2016 at 6:45pm

@zaidoon, not really sure yet, probably a few weeks at least 

Comment by zaidoon on March 23, 2016 at 6:42pm

any estimate on when is the next update? 

Comment by Luis Quinones on March 23, 2016 at 4:57pm

Hi Kim,

Culebra uses only perlin noise and flocking behaviors. The last image you uploaded can almost certainly be created using Culebra, in fact the next release will more than likely have a banding component that will create those types of strips. 

Comment by Kim hauer on March 23, 2016 at 12:43pm

or stuff like like this

Comment by Kim hauer on March 23, 2016 at 12:40pm

This is Flocking wonderful!  This has great potential for artwork exploration.

I'm particularly interested if Culbra has the potential to produce math structures similar in nature .... as the following? 

 

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