Grasshopper

algorithmic modeling for Rhino

I just wonder if one can unroll text tags the way surfaces/curves/points are unrolled. I had a go at tweaking the C# script from this definition 

http://www.grasshopper3d.com/forum/topics/unroll-surface-and-breps

but seems like the Unroll Class doesn't support non-geometry objects.

Any comment is much appreciated.

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Hi Thu,

Not sure I could help you with your problem.
But baking the 3d text tags and exploding the resulting text, converts the text into curves.

I;ve tried that but when I unroll the textx (now curves) with the surface, lots of them just gone missing

Have you tried to convert the text to curves/surfaces with Giulio Piacentino's tools?

http://www.giuliopiacentino.com/static/txtLine-0.8.61.ghx

http://www.giuliopiacentino.com/grasshopper-tools/

I havent used the tool but I did try to explode the text into curves but when I unroll them there are some parts that go missing

Try the attached...

Attachments:

Fantastic!

Thank you.

Thanks for the definition. However, Im having trouble here because the labels are actually baked objects from a text tag component from GH. I might just being plain dumb here but text tags are not recognized as strings?

Native grasshopper doesn't let you reference baked/rhino native text objects. My Human plug-in (download here) will let you grab text objects and then get their text content and location.

Attachments:

Thank you so much. Im testing it out now. Will update you with the results as soon as I finish

Hello, it works really well. however, there is this one surface that wont be able to unroll. I tried to unroll it using rhino command Unroll srf and it works normally. however it wont work with your component. I can't think of any reason why, apart from the possibility that there's something strange with the unroller method of RhinoCommon.

One more question: seems like the position of the unroll surface is defined very randomly. is there anyway to control where the unroll surface will be?

Hey!

Is it possible to add a toggle for explode yes/no?
I used your component in a GH setup and in some cases explode would be very helpful...

I checked your components code and I'm sure its possible, but I have barely any C++ knowledge..

Would be great! Cool thing btw :)

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