algorithmic modeling for Rhino
i use morphing on meshes in 3ds max. basically you have different states of a mesh (for example a face) and can blend between the different states using percentage sliders. the meshes need to have identic topology (= vertex numbers, etc.)
has someone ever tried this on curves in grasshopper? maybe using PointDeformation? or maybe anybody has heard of a plugin solution ...
thanks in advance for any hint !
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