algorithmic modeling for Rhino
This is awesome. Can you please explain how the pipe radius is decided?
It is made by the tool PipeVariable in new GH (it is visible in definition).
Very clear your definition!
I like the definitions raised with elegance!
Thank you so much! I'm waiting for your definition it will help me too much.
yes trees are very important and i couldn't figure it out but right now I get it. Thanks a lot again.
I am using the Shortest Walk Component and I am growing the same pattern on a mesh surface. I just have one problem with the script, because it gets too heavy when I pipe the lines and they are multiple pipes within the pipe. The Boolean Union doesn't work for me in this case. Do you have any idea how I could sort put this problem? I attached an image bellow.
Thank you in advance!
did you ever figure it out? same problem here
could you please help to do the same in recursion algorithm, i have tried to use it with anemone and hoopsnake ...but unable to get a similar result with recursion