algorithmic modeling for Rhino
Hi All--
I'm trying to populate a surface with "random" circles.
I wish to to place an underlying UV grid on the surface where the circles will be populated from.
I want the circles to appear randomly placed (some are randomly culled or omitted) while still controlling the maximum distance one circle can be from one another (structural reason)
Here's what I have so far. I found this circle packing script on the forum and attempted to add a Divide Surface component but it doesn't look right.
Thanks!
Tags:
sorry forgot to add the script
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