algorithmic modeling for Rhino
Hi friends, :)
I am a beginner, so I think this is a hard question for me. I want to make a pattern with triangle or hexagon or mixed which are like some islands with different scales from small to big and different sizes as same as the pattern of images attached. How can I make them? It should be changed parametrically. I don't want to use voronoi or delauney. Is it complicated?
Thanks in advance :)
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Thank you HK. I want to do it completely based on a logic, not based on n image through the image sampler. Do you have any idea?
Maybe you can arbitrarily choose try-grid cells using random function or some sort of attractor function for variation of recursive subdivision. and possibly you can make hole definition fully parametrically by using loop algorithm like hoopSnake, Anemone, Generator.
Thanks bro. Do you know what are these components? I could not find it.
Thank you bro, but the attraction points of your file don't work on my computer. Did I something wrong?
Try setting the 3 sliders to different values. I suggest 1,2,3 since going beyond 4 subivision levels can get very slow. I will say that if the attractor points are too far away from the pull points it may not end up producing a branch. If you place a panel on the count output and the output number is less than the number of attractor points then move your attractor points closer until the count matches the number of attractor points.
Here are some other examples of applying this strategy http://www.grasshopper3d.com/group/milkbox/forum/topics/similar-bra...
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