algorithmic modeling for Rhino
(Edit. David sez: Please append your (well explained) ideas/suggestions/wishes. I don't care much for what you want, I care why you want it.)
Perhaps this topic has been covered recently, but I don't see any active threads. We're looking for a plugin project and I'd like to get some feedback from the power users before choosing something.
What is missing from grasshopper?
What would you like to connect to that you can't already connect to?
What kind of bottlenecks do you run into?
What secret wish do you have for Grasshopper that doesn't even seem possible?
What project have you been meaning to undertake but haven't had/won't have the time?
Just trying to brainstorm a few ideas here. There are so many great and useful plugins out there, it's hard to discover the gaps anymore.
Looking forward to your thoughts!
Drag and drop is good, but when the nodes are very far apart it's a problem to connect them. I couldn't find how to do it any ather way. I think it's better to use copy/paste connetcion method in advance.
RClick menu over start or end point. "Connect to..." Then select the target connection.
Connection to Sketchup
Draw preview geometry + draw selected preview geometry
Real-time data transfer between separate instances of GH files
A fullscreen mode for the rhino viewport would be really beneficial for interactive stuff or projection mapping in grasshopper.
There is already a rhino command but some viewport naming and also the windows bar are still visible in the actual fullscreen mode..
Would it be possible to add a mode that monitors connections between components and warns you when you are about to connect 2 components that will result in having to wait ages for a result?
I know I could disable to solver or just think more about what I am connecting together but a kind of "Proceed with Caution" mode could be useful
surely a more reliable way to stop a running solution would be preferable?
yes, I thought that wasn't possible though?
It's very difficult when the solution runs on the UI thread, but hopefully that will no longer be the case.
Would be great to have the possibility to animate sliders and other input fields in GH and automatically create corresponding key frames in Bongo. I hope this is possible to implement in the future.
All the best,
Novice here, sorry if these already exist (and please let me know where to find them if they do):
2D boolean tools (_CurveBoolean).
An increment/decrement button for sliders.
Some way of exploring large seed ranges more smoothly/accurately (a slider skips a lot of values and it can be a drag to try and find that one value that you just skipped by accident)
A way to force previewing even when the "only draw for selected" would be helpful.
Most of the time "only draw preview geometry for selected objects" becomes the default when files get complex, but you still want to preview some end result while trying to adjust something in the middle of the algorithm or click around and see what various things are doing from someone else's script.