in this case you could use the Convex Hull component - it gives the outer boundary as result.
Otherwise, for general meshes, there is maybe a component in MeshEdit by [uto].
- Giulio
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giulio@mcneel.com
McNeel Europe, Barcelona
Permalink Reply by G on November 20, 2010 at 9:30am
Hi Giulio.
I just managed to get it right. What i did was the following.
I applied the wbFacePolys to the mesh which gives me the combined closed polys that constitutes the mesh. Then a simple Region Union did the trick by combining the polys together.
But......The Convex hull is a much better and simple solution. I will go with your advise for sure.
Thank you very much
Gordon
Permalink Reply by to] on November 20, 2010 at 10:22am
Hi Gordon
in your case convex hull is the right component
thanks Giulio:
you are right we have a naked edge component in our meshedit tools