Grasshopper

algorithmic modeling for Rhino

hi .I am new in scripting I need to write a  point movement with constant volicity is it possible to write in c# in grasshopper and is it possible to define the time for definition?

thanks

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Grasshopper is not inherently an animation package, so you'll need to define what exactly you mean by 'movement' and 'velocity'. If you're looking for real time responsiveness then you're in for a pretty bumpy road.

thank you very much . I am not looking for an animations .I just want define a behaviour for a point in movement like agent base which can finde its direction by checking steps and enviroment . for this kind of movement I need to define the volicity which means amount of movement per time

There's only one official way to describe motion (and several unofficial ways).

You have to set up the starting conditions then describe the all motions as the result of a single numeric variable, provided via a slider. Then, moving the slider will play out all motions, but you have to drag it, you can't have it run on its own. You can however automatically run it and save viewport images for each frame to make into a video.

This approach is problematic because some types of motion are not describable ahead of time using some logic/equations. They are defined as a continual interaction between several moving things. For setups like this you may need to switch to some of the unofficial approaches such as Kangaroo, Anemone or Hoopsnake plugins.

thank you .

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