Grasshopper

algorithmic modeling for Rhino

Is their a way that you can change a mesh into a solid. I know their is a meshtonurb command but this is a lot for my computer to accomplish.  Im trying to get the two top meshes with the voronoi cells to be solids.   I've uploaded just the surface and the GH script to the first mesh.  If anyone can help that would be great.

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I did play with your middle model the other day and, no, it's just a lot of complexity for NURBS to handle, not something you are just naive about or missing. I converted it to a T-Spline and it too was too strange in thin areas I believe, to display in rounded mode which could then be converted to NURBS easily. Nor even could ZBrush ZRemesher remesh the quads to be less dense, since it just took too long to even test.

Best bet is to vastly simplify the structure using cylinders and somehow Boolean union them with hubs, instead of thickening a mesh and subdividing it in order to smooth it. Exowire/Exoskeleton was all buggy about it too. Consider switching from Voronoi to a the dual of a uniform MeshMachine triangular mesh to avoid so many short segments.

Best bet is to stick with a mesh if you want to stick with such a disorderly network.

Another mesh strategy is Cocoon with its refinement component or MeshMachine remeshing.

Thanks for trying it out..

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