Grasshopper

algorithmic modeling for Rhino

I am working on a definition for a wall and want to attach a material to it.  I am fairly new to this and do not know how to go about doing it.  I found a material component but am not sure how to use it correctly.  Any suggestions?

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You can use simple OpenGL materials and simple colors when baking objects or meshes with e.g. giulios components.

Render specific materials aren't supported right now.

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