Grasshopper

algorithmic modeling for Rhino

Hi guys,

 

Currently participating in a masterplanning studio in the Landscape Architecture course at RMIT, Melbourne, Australia.

   

Our project "The Waltz of War" looks at developing an adaptable planning system through a set of rules and constraints.

 

The project's blog can be viewed here,

 

http://www.thewaltzofwar.blogspot.com/

 

Basically, we need development to grow along the many trainlines found within the site, starting from the border crossings and growing larger at the trainline intersection points before splitting off onto the other trainlines.

 

'Development' is a pretty loose term and could be a variety of different things (commercial, residential, parks, etc) although at the moment we would be rather content with deploying primitive geometry in a random fashion along the trainlines - with the intention of becoming more specific later with an array of custom development profiles/forms.

 

We essentially need to be able to output many different iterations/scenarios (derived by inserting these forms at different locations and in different orders/sequences) of the masterplan to explore how the different development types interact with each other.

We need to do this...in Grasshopper. (Time lapse of physical model)

 

We would really appreciate some advice on even how to begin doing this. Any suggestions or tips will be contributing to what will eventually be a modular, ever-shifting urban space that challenges contemporary infrastructure. 

Thanks!

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Hi there -

 

At the most basic level, you are going to be evaluating your curves in different ways, and then building geometries off of those division points.  For instance dividing a curve at points defined by a conic, using a series component and the graph mapper, might give you a cluster of points at one end of the curve, perhaps the urban side, and a gradient of ever diminishing points towards the rural. Or whatever. This is pretty basic though.

 

I would suggest looking into three things: Galapagos, L-systems, and tessellation.  These are rule based routines, which would allow you to have some control over how things progress.  Tessellation, using points along a curve as attractor points seem especially promising - I think this is how Frei Otto studied urban development in IL39. 

 

seth denizen

MLA University of Virginia

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