Is there any list of all of the currently available 'data types' we use in GH (meaning the types of information GH Inputs can accept)? I thought it would be usefull to compile one in text form...I am probably missing some...
Point
Line
Arc
Circle
Curve
Surface
Box
Twisted Box
Brep
Mesh
Vector
Plane
Number
Integer
String
Boolean
Time
Domain
Domain2
Shader
Colour
Path
GUID
LoftOptions
Complex
Generic Data[...]
[...]
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