Grasshopper

algorithmic modeling for Rhino

I've tried with delaunay, meshes, polylines...

It's so simple: connect random points into a grid not triangular!!

The goal is to achieve streets from city nodes in order to use the curves with Shortest Walk...

Anyone knows how?

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Thanks! Now I have the map in Grasshopper... but the curves don't work with ShortestWalk...

Any idea why?

Hi Margherita,

this is how you can supply curves and get results from ShortestWalk. ShortestWalk understands lines only. So you'll have to get the line graph (connecting end points of the "exploded" curves).

You can however assign an arbitrary length for each line, to override the line length. That length will be used in place of the line factual length. If you decide to override the understood length, you'll have to provide a length for each line that you feed into the component.

I hope this helps,

Giulio

--

Giulio Piacentino
for Robert McNeel & Associates
giulio@mcneel.com

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Fine, I understand.

Thanks!

Ok I achieve the goal well...

But I have a doubt: how about the little segments that doesn't complete the walk (from yellow circle to yellow circle)?

I know... it's because my curves are one for every city block side, I have to shatter this or to divide all the curves, or..? What is the best way?

Hi Margherita,

yes, one simple approach would be to shatter all curves and then using them together. Alternatively, just for your case here, you might want to search the closest line to each end point, and then only split that one?

Giulio

--

Giulio Piacentino
for Robert McNeel & Associates
giulio@mcneel.com

Ok, can you show me how I have to split the line after the ShortestWalk?

Hallo Margherita,

I wounder what you are after is it really only the shortest walk or are you planing to do anything with it?

Hi!

No, for the moment shortest walk it's only a part of few exercices that I'm working with in urban context analysis and diagrams.

Why? You are working at something similar?

No I was just wondering why it is important that the shortest path actually ends at a point on a street segment? Because when thinking of all sorts of analysis then it is always about the street segment and not necessarily at a point on a street segment.

-> similar, well to some extend -> SpiderWeb

Hi Margherita,

I wonder how you finally create a quad-grid mesh from these points?

Thank you

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