algorithmic modeling for Rhino
Hi, I'm new on Grasshopper and this forum, and I'm continuously facing problems modeling with GH.
I'm working on a stereograph light (This kind of thing :http://www.thingiverse.com/thing:202774), so here's my question: I want to deform the internal sphere so that it creates "moutain-like" forms around the holes, matching the ones of the external sphere. Do you thing it is possible? And how could I do it?
Below, a look at what I'm talking aboutThank you for reading
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BTW:
In order to avoid the Shrek ears effect here's the best way to attack this:
1. Tessellate the mesh sphere (easy) - forget the holes.
2. Find what mesh faces are "affected" by the hole curves (or the drilled brep inner loops) and delete them creating irregular holes on the spherical mesh.
3. Move (radially) the hole curves outwards or project them to an outward Brep sphere.
4. Add mesh faces that "bridge" the gaps kinda like "walls" (the density is a bit tricky but not nuclear science).
Then decide which mesh faces should be affected by the K2 relaxation ... meaning that the rest should yield anchor points. Of course all the naked vertices are anchor points.
Then run K2
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