algorithmic modeling for Rhino
Hi all,
I've been a Rhino user for a couple of years, but have only recently picked up GH. I've done quite a few tutorials, and am getting to grips with it bit by bit.
However, I've gone back to working on a project that has been left alone for a few months, when I couldn't get it just right and I'm finding myself thoroughly stumped. It was originally manually built in Rhino (see steps below) but I was hoping I could use GH to create better surfaces.
So, what I'm basically asking is if I can build this well using GH, and what approach I should use. It's basically a "c" shape, with a twisted octagonal surface of a varying diameter, but the files are attached.
I built this in Rhino using the following steps:
My issue is that the surfaces this have produced can be a little tight/warped/loose/twisted/generally bad... And I was hoping someone on here could give me a little insight on how you'd approach this problem in GH. I know this is long, and rambling, but it someone could just point me in the right direction I'd be so grateful. I don't need a step-by-step, as I think it'd actually be good for me to figure it out by myself.
Thanks for taking the time to read all this! And any help is so appreciated!
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From there you can get something.
Brilliant! Thank you so much!
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Grasshopper
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