algorithmic modeling for Rhino
Hello people,
as I have a lot of speed issues recently, I wanted to ask, if anyone know some special tricks on which operators to avoid when there is a need for flexing...
Boolean operations are speed killers I believe, but will it also help for instance to try to only use integers?
What is your experiences?
Cheers!
PS: Buying a faster computer is out of discussion ;)
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You often don't have a choice, especially with things like solid booleans. Sometimes you can come up with a clever algorithm that accomplishes something in a faster way, but often that's just not possible.
Disabling as many preview components as possible will increase both the framerate and the delay caused by the meshing step.
Putting data dams in a file will also allow you to stagger updates, only recalculating those areas that are of interest at any given moment.
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