Grasshopper

algorithmic modeling for Rhino

Free-Deform primitive geometry like FFD in 3dsmax?

Hi all,

If I have a brep or primitive geometry or joined surfaces e.g. box, sphere, cone etc., then I want to free-deform that object in some segment such as only the middle part being squished using some kind of bounding box to guide the operation, is it possible in Grasshopper to do that?

It would be something equivalent to FFD box space warp in 3dsmax like this:

https://www.youtube.com/watch?v=0OoG9j1fq98

Thanks in advance.

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