algorithmic modeling for Rhino

I want to achieve the effect of a sphere expanding outwards, as if the death star didn't completely obliterate a planet, but instead just chunked it up into giant pieces, or effectively disabling a planet's gravity.

Here is what I have so far. What I want to be able to do is to determine with a number the length each piece travels from its original position. I also want each chuck to remain on its respective vector. What seems to be happening is some chunks get translated/moved along a vector that is not theirs. 

Let me know if you can help!

Thanks in advance, Eric.

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BTW: ugly blob data are internalized BUT ... GH mess things due to that known internalize things  bug (reports null, a rather typical behavior): Clear values AND then set one brep manually using the Rhino file (see Layers). Dog is loaded correctly, mind.

Wow this is crazy. Thanks for this too. I really can't disagree, a planet made of pasta really is the next best thing. This thread definitely proves that GH can be fun! haha! I haven't gotten around to trying the definition out, but I'm quite excited to.

Hahaha!!! I really appreciate the dogs populating the landscape beneath the pasta. this is pure parametric poetry





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