algorithmic modeling for Rhino
Im still finding my way around Grasshopper and trying to come up with something like the following:
I work heavily in 3D Max, and would do this using displacement maps. I was wondering if I could do something similar in grasshopper based off maps? It's basically intersecting rings, and it creates those dimples where the intersections happen.
Any help r thoughts on how I could achieve this in GH would be really appreciated.