algorithmic modeling for Rhino

Hi Guys,

Im still finding my way around Grasshopper and trying to come up with something like the following:

I work heavily in 3D Max, and would do this using displacement maps. I was wondering if I could do something similar in grasshopper based off maps? It's basically intersecting rings, and it creates those dimples where the intersections happen.

Any help r thoughts on how I could achieve this in GH would be really appreciated.

Thanks guys!

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Very pretty Martyn! Exposing the grain adds an additional "watered" effect, like Japanese mokume gane.





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