algorithmic modeling for Rhino
I'm really fascinated by the geometry of Walter Jack's Crushed Wall and I'm trying to achieve similar deformation of surface or mesh using Rhino, but I barely know where to start. Any ideas? Maybe Kangaroo is the way?
Link for reference:
The wrinkling effect is definitely something that's possible with Kangaroo.
Wrinkling! Now that's the keyword I'm looking for
There's also some "crumpling" going on, if I recall correctly ;)
Wow, that looks amazing and works beautifully!
I'm trying to understand why some mesh primitive substitutions work with the script Arrugas.gh while others don't ?
for example: Mesh Box works, while Mesh Sphere does not work!