algorithmic modeling for Rhino
So I'm trying to make this thing
My logic is to make a triangle grid, raise them up by a random amount, then the higher it goes the scale becomes smaller. Also I randomly moved on the vertices of the top triangles and then joined it up again.
Then I need to loft the two sets of triangles together, but this happens.
As you can see the point order of the bottom triangles does not match the point order of the top triangles so it produces twisted lofts.
Is there a way I can fix the point order so it will loft correctly? Since I randomly moved points on the top triangles, I'm sure the point order up there is all wacky :(
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