Grasshopper

algorithmic modeling for Rhino

hi, I have been looking for some plug in or simple script in GH to deal with blocks, I have looked at some other post about how to insert and define or bake blocks in GH. but they all said there isn't any component in GH that supports blocks / instances.

I have encountered countless cases when doing a rendering in rhino (maxwell) and it is important to use blocks to define heavily used objects so we can save memory during render time (let say, scatters 200 trees, shrubs or rocks across a surface). because native GH component doesn't handle blocks, so far what I could do is to rely on sprinkler script from within Rhino.

it would be awesome if GH can identify, manage and keep records of block instances.

I believe because this is a very common problem, there should be a special plug in specifically made for dealing with blocks

any of you might know?

thank you T^T

Views: 1180

Replies to This Discussion

this post poped up a couple of days ago. I haven't used elefront but it could be what you need.

I have just tried Elefront, awesomeeeee, I would recommend this add-on to all my friends. one of the best add on for GH. The new components can work with blocks but it can also input specific attributes (layer,material, or even user-based value). very useful for organizing large quantity of blocks in the scene..

just now I did some experiment, here is the pictures of blocks with random attributes applied (useful for randomizing material)

each of them are derived from a single block component, but different layers and material

awesome, thank you for the info,my friend :)))))) im so happy ^__________^

是否可以用orient 平面布置的方式 一直复制下去 只需要一个原始物体及平面 不知是否可以这样理解

those primitive objects are in fact block instances, I was just testing with the block component in Elefront, I used simple primitive object for simplicity sake, it can be applied to any types of geometry. :) ^___^

@未知 : this is what I did with blocks attribute component in "Elefront", I throw more than 500 wood decks in the scene, derived from 3 parent wood blocks. scatter them with simple definition in GH, bake them in 3 different layers, only spent few seconds to play with the slider and then baked them up to Rhino and they are still blocks instances :)
told my friend about Elefront and all of them are excited. dont have to rely on other rendering plug in anymore.

RSS

About

Translate

Search

Photos

  • Add Photos
  • View All

© 2021   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service