algorithmic modeling for Rhino
I have a 3d grid of points as Shown in attached Jpeg and I want to connect the points in a 3d rectangular grid (like a simple rubens cube structure)
yep thats perfect Marios.
I've tried to deform this 3d grid with an attractor of Nudibrunch plugin, after that i can have the list of points but i cant interpolate them as the initial structure...everythings seems correct exept the vertical lines... do u have any idea??
could you attach the file please, it would save me some time from recreating it.
sorry... you are faster than the connection of my university!!! now i gonna try to understand your solution!!!
THANKS A LOT!!!
is there a way to work without path mapper?
It could.. With more components out of the tree tab, as you have to re-sort your pointlist into x-rows, y-rows and z-columns.
But I like the straightforwardness of the pathmapper.
I am not sure whether I understand or not your definition of differently. could you elaborate on that?
each one of the attractors could have its own unique range, distribution method, repulsion/attraction. any more ideas on things to implement?