use the 'perp frame' component together to with the 'circle' component to create perpendicular circles at various points of the helix curve with different radii. Then use the Sweep1 component.
this looks good.. but the problem has grown a bit. So, I've created the helix using a Fibonacci component and then I evaluate the line to get an attractor on the line. This seems to work alright. Now, I using the logic that you have for variable piping to try to increase the size of the radius of the pipe/sweep as the attractor goes across the line. This is becoming difficult. It shouldnt but lol... brain is a lot of places today. Any help would be awesome