Grasshopper

algorithmic modeling for Rhino

So, I'm trying to generate a facade system for a tower, inspired by the 'sea fan' (see attached). I want to have at least 3 levels of hierarchy (corresponding to main structure, secondary structure, window mullion system).


I've had a bit of luck with the new 'vornoi groups' component, but I was wondering if anyone had suggestions for other methods. Ideally, I want to be able to 'grow' this, but I'm not sure if that's possible in GH....

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I am no expert on this as I never do things like this but as far as I know what you want to achieve requires a loop which GH can't do, so you will need to use a VB component. Again I speak theoretically here, it might be possible to achieve the same affect without looping by adding a "boundary" of some sort and working "inward" instead of "outward". Maybe someone has a better idea.
interesting point... since I do want to define a boundary, working 'inward' could work.... I could start with a rectangle, then subdivide it...

this might be better than a vornoi strategy... i don't want this to look "vornoiey"
hey, can you post how it turned in the end? i'm working at something similar and i would be curios to see how you pulled it off
in the end, our project got put 'on hold' so i never got the chance to develop it further...
ok, thanks

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