how can you change the reference plane of a geometry from world to 'local' (meaning relative to the geometry itself)... make an objects orgin point at 0,0,0 relative to the action applied (not moving the object orgin to 0,0,0 in the world plane)
You can use the various components under Vector>Planes to define planes which can then be fed into action components that allow 'local' planes to be specified.