algorithmic modeling for Rhino
I'm new to GH and stuck on what is hopefully a simple problem. I'm looking to create a small group of cubes (arranged in a 3x3 pattern) with a few random cubes removed. I then plan to array this array, so that each instance of a 3x3 pattern looks slightly different/has different cubes missing. I've figured out how to do everything but change the random seed each time through the second array - right now it's just the same "random" grouping over and over again. Any suggestions are appreciated!
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This is exactly what I was looking for! Thanks for taking the time to post a functional solution.
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