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generative modeling for Rhino

Nick Bruscia
Nick Bruscia
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  • Buffalo, NY
  • United States
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mountains and valleys
5 Replies

Started this discussion. Last reply by Nick Bruscia Aug 26, 2011.

Non-Orthogonal UV's
2 Replies

Started this discussion. Last reply by Nick Bruscia Aug 23, 2011.

cull items along a domain?
5 Replies

Started this discussion. Last reply by Nick Bruscia Feb 14, 2011.

 

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Nick Bruscia replied to Nick Bruscia's discussion 'mountains and valleys'
I've started to do just that, and stopped for a moment to post here to get some other opinions.  I hadn't gotten as far as the example(s) you posted below.  Thanks for the help!     I'll also be sure to test drive…
Aug 26, 2011
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Nick Bruscia replied to Nick Bruscia's discussion 'mountains and valleys'
Thanks Chris, this is a nice solution!
Aug 26, 2011
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taz replied to Nick Bruscia's discussion 'mountains and valleys'
Also check Daniels latest Kangaroo Origami example...  it starts with colored mountain and valley curves.   http://www.grasshopper3d.com/profiles/blogs/kangaroo-updated-for-grasshopper-0-8-0051   But this is the face angle concept for…
Aug 25, 2011
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taz replied to Nick Bruscia's discussion 'mountains and valleys'
Finding the angle between faces can help...   See this concurrent discussion:   http://www.grasshopper3d.com/forum/topics/the-bisector-of-two-surfaces
Aug 25, 2011
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Chris Tietjen replied to Nick Bruscia's discussion 'mountains and valleys'
You could look at the distance between the start points and end points of the normal vectors at the centroids on two adjacent panels.  If the tips are closer together than the tails your hinge line is a crease otherwise a ridge.  Then for…
Aug 25, 2011
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mountains and valleys

Hello All, Any ideas for how we could accurately test for the direction of paper folds, for example, when strips are unrolled, how might we change the color of diagonals so we know which is a mountain fold, and which is a valley fold? This would be similar to Pepakura's output, but with more control I suppose ... I realize the paper folding techniques have been somewhat exhausted on this forum, but I did a search and couldn't find anything related to this particular inquiry. Very Best,nSee More
Discussion posted by Nick Bruscia Aug 25, 2011
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Nick Bruscia replied to Nick Bruscia's discussion 'Non-Orthogonal UV's'
Hi Chris,   Makes sense, thanks for your input.  I'm not having any problems at the moment, just thinking ...
Aug 23, 2011
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Chris Tietjen replied to Nick Bruscia's discussion 'Non-Orthogonal UV's'
I'm not absolutely certain of this but I believe that in a given surface the U-V directions are fundamental properties of the surface generating mathematics and it wouldn't be possible to have 'curvy' U-V directions.  Also…
Aug 23, 2011
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Non-Orthogonal UV's

Breaking up a given surface by determining an interval to develop UV's will result in straight, parallel 'sections'.  It's easy enough to allow for uneven spacing between them, but they of course remain straight and perfectly parallel.This is of course not always the best option when it comes to fabrication and other intentions.How about UV sections that are curved in plan, and controlled either by surface curvature (principal) or by another set of contingencies?  See More
Discussion posted by Nick Bruscia Aug 23, 2011
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Hoopsnake

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Hoopsnake is a component that allows feedback loops within Grasshopper.
Nick Bruscia joined Yiannis Chatzikonstantinou's group May 26, 2011
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Nick Bruscia replied to madmax's discussion 'region difference'
try Trim with Region instead ... this should trim your curves with the region specified, and return both sides of the cut line...    
Mar 7, 2011
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Nick Bruscia replied to Natalie Carpenter's discussion 'Object Normal to Curve'
Hi Natalie,   You don't need to plug in a Z Vector parameter into the Move component. If you would like to set a distance from which the component is placed away from the surface, you could use the vector Amplitude component: feed the…
Mar 7, 2011
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Nick Bruscia replied to Peter Schmidt's discussion 'Lofting a Waffled Structure Issues'
Hi Peter,   Grafting each set should do the trick for what you need, no matter the structure. (I could be wrong about this...)   For instance, a flat set of data with a structure such as (Paths = 1) {0;0} (N=50) will probably Graft…
Mar 7, 2011
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Nick Bruscia replied to Peter Schmidt's discussion 'Mesh/Plane Intersection Issues'
Hi Peter,  It seems like your project could be done without the use of meshes.  Have a look at the basic waffle script I attached to your other post for reference.   I don't think your problem will be easily solved here, because…
Mar 6, 2011
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Nick Bruscia replied to Ned Schelleng's discussion 'Pathmapper Help'
Hi Kristen,   Here's a re-built example using extended lines (rotated to the same angle as the fins) that are cut down with the Trim with Region component.   I hope this helps. n  
Mar 6, 2011
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Nick Bruscia replied to Peter Schmidt's discussion 'Lofting a Waffled Structure Issues'
I posted this to Nick's question as well.  You may also want to have a look ...  
Mar 6, 2011

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University at Buffalo, School of Architecture
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http://nbruscia.blogspot.com

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