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generative modeling for Rhino

kyle_01
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  • Tucson, AZ
  • United States
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kyle_01 commented on Reza Eslami's photo
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Metaball 02

"In your definition, how did you stop the metaball component from making circles at each point along the divided curves? I am getting an overlap of metaball circles where I just want the final outlines at each cross section. I am not quite sure how…"
Mar 21, 2012
kyle_01 commented on kyle_01's blog post web or bone structure?
"Gwyll, above is a voxellogic program called acropora and it seems to yield interesting results. I am very interested in pwrapper and pflow. I have yet to experiment with them, but they seem to encompass a more mathematical or at least logical means…"
Jan 26, 2012
RWNB commented on kyle_01's blog post web or bone structure?
"Thank you very much Gwyll!"
Jan 26, 2012
Gwyll commented on kyle_01's blog post web or bone structure?
"There are a bunch of ways to isosurface particles or geometry, the best ways I have found are using either 3ds max with a plugin called PWrapper, or using Meshlab, or some voxellogic software, or (really a strech) an old dos program that comes up if…"
Jan 26, 2012
Michael Pryor commented on kyle_01's blog post web or bone structure?
"Metaballs are good, but good luck processing that amount of geometry and "skinning" it. I suggest weaverbird, specifically the frame component accompanied by thicken and catmull. I have done similar things before, the processing is not…"
Jan 25, 2012
kyle_01 commented on kyle_01's blog post web or bone structure?
"Gwyll, I definitely agree that this may have been generated with a marching cubes or metaball. Does anyone know a good metaball 3D script or definition anywhere? In your definition below, how are you generating the points? or are you placing them…"
Jan 25, 2012
taz commented on kyle_01's blog post web or bone structure?
"The image is part of the series "I've heard about" by Francois Roche. (no Google image search required...)"
Jan 25, 2012
RWNB commented on kyle_01's blog post web or bone structure?
"Gwyll, it would be nice to see your def. rassul_wassa@gmx.de"
Jan 25, 2012
Michael Pryor commented on kyle_01's blog post web or bone structure?
"Gwyll, mind sharing you def? mikepryor@hotmail.com "
Jan 25, 2012
Gwyll commented on kyle_01's blog post web or bone structure?
"Though that project would have been meshed using an implementation of marching cubes algorithm. Google isosurfacing/metaballs/implicit surface/blob mesh"
Jan 25, 2012
Gwyll commented on kyle_01's blog post web or bone structure?
"like this (plugging my own definition again)? http://ledatomica.wordpress.com/2010/08/31/space-framing/"
Jan 25, 2012
Michael Pryor commented on kyle_01's blog post web or bone structure?
"works fine here on newest version. "
Jan 25, 2012
kyle_01 commented on Joakim Hoen's video
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Bone Structure

"This is fantastic. Are you connecting the points of the point cloud with a proximity 3d component and then some how creating mesh around.. polylines? Did you then smooth the mesh in gh or another software? It looks very clean. Awesome work!"
Jan 24, 2012
kyle_01 commented on Michael Pryor's photo
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orange peel mutation 2.1

"Hey man this might be close to what I am trying to achieve through my post about the web or bone structure. Did you use an algorithm or just a simple function to populate the initial geometry before you punched the holes and smoothed? I would love…"
Jan 24, 2012
kyle_01 commented on kyle_01's blog post web or bone structure?
"I have tried that definition with the latest version of grasshopper, and it does not work. Weaverbird is capable of doing the same thing though so I can probably figure out the smoothing. I just need to figure out how to populate the geometry either…"
Jan 24, 2012
Michael Pryor commented on kyle_01's blog post web or bone structure?
Jan 24, 2012

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University of Arizona

Kyle_01's Blog

web or bone structure?

I am trying to create a bone or web structure like the picture above. I began with a cellular automata script component that I found, and I am modifying it. What I'd like to do is connect all of the corner points of an array of boxes that the cellular automata component is generating, and…

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Posted on January 24, 2012 at 4:30pm — 13 Comments

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