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generative modeling for Rhino

Thomas Müller-Valentin
  • Male
  • Essen, NRW
  • Germany
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Thomas Müller-Valentin's Discussions

Transferring Object Attributes

Hi Folks!I have a problem dealing with render materials...In order to automatically apply different materials from an exisiting set, i want to transfer/copy them from already exisiting objects…Continue

Tags: attributes, materials, attribute, material

Started Jun 17, 2010

 

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Thomas Müller-Valentin liked Angel Quintana's photo
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Thomas Müller-Valentin commented on Thomas Müller-Valentin's photo
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spirogravity001

"Hi Andrew, What you see here is technically the result of an orbital movement (modulated 3d-rotation) which is stretched along the x-axis.Let's take a point (80,0,0) and rotate that point around every axis (y,z,x) – not much, just the…"
Feb 14
Andrew Haas commented on Thomas Müller-Valentin's photo
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spirogravity001

"very cool, can you explain how it was developed or share the definition?"
Feb 12
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Thomas Müller-Valentin replied to Vernon Vaden's discussion Read multiple files one after another
"Mh..i don't know what you are going to do. But reading the contents of a folder is pretty easy. In C# you would type something like this: private void RunScript(string folder, ref object A){   A =…"
Feb 7
Thomas Müller-Valentin liked Brian Harms's photo
Feb 6
Thomas Müller-Valentin posted a blog post

another octree approach

As mentioned in my earlier post I tinkered up a little quadtree definition, which in fact became an octree definition. The main component 'OCTREE' delivers 3 output streams: 'final' represents all the boxes that are the result of the point-specific number of recursions. 'iterated' represents all boxes that have been collected on the way of recursions, as long as they contained the point in question. 'skipped' represents all boxes that ehh..that have been skipped because they didn't contain the…See More
Feb 4
Thomas Müller-Valentin posted a blog post

clusters are cool

Today I did a little bit of rework on an older project which was about quadtree illustrations. I stumbled upon the cluster input/output in the params tab. Wonderful..clusters are exactly what I was waiting for. Not just because they tidy up the canvas but also prevent the geek in me from messing up the production schedule by parameterizing for hours, days or weeks. Clusters are somewhat final. You wrap em up and go ahead.…See More
Feb 2
Thomas Müller-Valentin commented on Thomas Müller-Valentin's blog post port of Robert Penner's easing equations
"Sinusodial function was missing.Updated the Easing.gha"
Jan 31

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Thomas Müller-Valentin's Blog

another octree approach

As mentioned in my earlier post I tinkered up a little quadtree definition, which in fact became an octree definition. The main component 'OCTREE' delivers 3 output streams: 'final' represents all the boxes that are the result of the point-specific number of recursions. 'iterated' represents all boxes that have been collected on the way of recursions, as long as they contained the point in question. 'skipped' represents all boxes that ehh..that have been skipped because they didn't contain…

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Posted on February 4, 2012 at 2:26pm

clusters are cool

Today I did a little bit of rework on an older project which was about quadtree illustrations. I stumbled upon the cluster input/output in the params tab. Wonderful..clusters are exactly what I was waiting for. Not just because they tidy up the canvas but also prevent the geek in me from messing up the production schedule by parameterizing for hours, days or weeks. Clusters are somewhat final. You wrap em up and go ahead.…

Continue

Posted on February 2, 2012 at 1:00pm

port of Robert Penner's easing equations

It was roundabout 2002, Macromedia Flash was quite en vogue these days and the interconnection between algorithms and new visual experiences was virgin territory for thousands of designers. At this time I also got in touch with a set of easing formulas for the first time. Dunno where Robert originally got it from, but this set rapidly spread over the whole Flash-community and pushed (action)script-based animations to another…

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Posted on January 30, 2012 at 2:30am — 4 Comments

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