Grasshopper

generative modeling for Rhino

Metaballs, the naughty way.

Metaballs created with 2D slices and the MeshFromPoints command.

Rendered in Brazil.

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Comment by Jitendra V. Patel on July 25, 2011 at 5:03am
excelent work
Comment by Michael Pryor on July 24, 2011 at 6:56pm
For some reason there is no reply to comment button. So David to your most recent comment. How do you deal then with intersections? Do you remove duplicate curves. I guess I'm saying is how do you clean up those crazy areas where points are inside the overall desired "shell of points". If that make sense.
Comment by David Rutten on July 24, 2011 at 6:24pm

Hi Mike,

 

you have to generate a lot of points and they have to be fairly equally distributed. I obtain the best results when creating 2D metaball slices in 3 different directions, then harvest the points from all of those section curves.

Comment by Michael Pryor on July 23, 2011 at 8:51pm
Is it possible to get a tutorial?
Comment by Michael Pryor on July 23, 2011 at 8:48pm
how do u get mesh from points so perfect. mines always broken :(
Comment by David Rutten on July 23, 2011 at 4:33am
the "righteous way" would involve a 3D marching-curve or marching-tetrahedron algorithm.
Comment by behnood eghbali [lilb] on July 23, 2011 at 4:21am
so cute and gorgeous ;) i love them <3
Comment by ncmooc on August 14, 2010 at 11:19pm
i wanna know the "righteous" way too,thx.
Comment by Derek VanWyhe on April 17, 2010 at 10:54am
SO if this is the naughty way, what is the "righteous" way?
Comment by David Rutten on November 18, 2009 at 6:44am
After running MeshFromPoints on all the points generated by Grasshopper I ran a single _Smooth operation with 0.5 in x, y, and z.

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