Grasshopper

algorithmic modeling for Rhino

I have been playing with a few different methods of creating textures with sine cures. I am looking at ways to get more manipulation out of my textures. I would like to produce a fully customizable texture. I have tried some attractors but maybe I am not setting them up properly. These are my source images and the most promising function I have created so far.

 

All suggestions and information is welcome.

 

 

 

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Hi Sosa,

I'm working on something like that,

Using a Dave Rutten script found here, I export a tileable displacement/weight map from a sine surface ( a mesh actually).

Next step would be blending two textures together using the alpha channel, like your first ref shows.

As for your second pic, I'd try Spatial Deform.

 

Renderd with maxwell.

Hey,

I'iil post a definition today or tomorrow...

man! dats awsome!!

Hi Sosa,

So here's the result. It's a bit messy and quite slow... There's a lot to do to improve it...

By the way do you aim for fabrication or rendering?

Give it a try...

 

Some screenshots, a video, a render and the file attached.

 

 

Attachments:

Fred,

 

Thanks for your reply. I am going to manufacture this texture onto a curved surface.

I am trying to develop a set of textures that can be applied to any surface.

I have gotten pretty far but still haven't been able to creat more of a attraction type feel.

also would like to have the pattern smooth out towards the edges of the surface.

 

Unfortunately I was not able to open your definition, get an error when attempting to open it

 

 

oops what kind of error?

File was made with gh 0.8.005.

 

i really like your results, can you post your definition?
I plan on posting my def when it is all finished, at the moment it is too difficult to adjust the params and get a good output

are the upper most pics actually machined samples?

not sure what I'm looking at.

yes they are, they are CNCed wood panels, I would like to make something similar but be able to fully customize all the dimensions.
I don't know the in's and out's of GH yet so, want be much help in this area. but, maybe I can help refine the process. I have like 40 different full size sheet of textures surfaces that tile and repeat. I have down loaded a few. may approach may be somewhat different.
that's well wicked!

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