Grasshopper

algorithmic modeling for Rhino

Hi Guys,

I am trying to get a point grid going from regular to chaotic according to its proximity to a point.

In other words, the closer the grid would get to a point the more "regular" it is and the further it gets to a point the more "chaotic" it becomes.

By "regular" i mean it remains more or less to the initial position and by chaotic i mean it randomly and gradualy goes away from it initial position.

This is the beginning of my set up and as far as i could go.

I can't manage to apply the logic to a grid but only to a single point.

Also, but that is a separate question, when the "N" of my random component is set on "1" then i get a point that stays on the same axis....

I would really need some help.

Many thanks,

Arthur


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I was trying to do something very similar a few weeks ago, unfortunately I lost the GHX file.

Try this- generate a set of vectors pointing in random directions (one for each point of your grid), then use the Move component to displace each point by its associated random vector, with the vector length scaled to a factor based on the distance to your attractor point.
try this definition
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