I am trying to get a point grid going from regular to chaotic according to its proximity to a point.
In other words, the closer the grid would get to a point the more "regular" it is and the further it gets to a point the more "chaotic" it becomes.
By "regular" i mean it remains more or less to the initial position and by chaotic i mean it randomly and gradualy goes away from it initial position.
This is the beginning of my set up and as far as i could go.
I can't manage to apply the logic to a grid but only to a single point.
Also, but that is a separate question, when the "N" of my random component is set on "1" then i get a point that stays on the same axis....
I would really need some help.