Grasshopper

algorithmic modeling for Rhino

Just dropping it here. Just the polygon, the tesselation I did manualy in Rhino.

If someone find a better, or more efficient algorithm to draw to polygon, I would like to see it very much!

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Hi Diego, I would approach this the other way around: I wouldn't make this rigid shaped pentagon parametrical (except its scale).
The thing I would want to do parametrically would be the bigger part of the tiling.
In the attached example I've 'grouped' 12 tiled curves (to create a kind of new singe tile) to repeat, plus two vectors for 'x' and 'y' displacements. It's just an example, there must be better ways to group some pentagons (maybe less than 12) and copy them.

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I mounted mine with 12 blocks too, like the image they provided with the research,

I'm not a math genius, don't know anywhere to go from here now :D

Me neither, well if it does what you were after there's no need to look further, is there? :)

enclosed a version that is robust for mac.

Notice that a interesting article about pentagona tiling has been in quanta (see https://www.quantamagazine.org/pentagon-tiling-proof-solves-century...

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Enclosed is a version for Type 8 pentagon tiling. I use bruteforce Galapagos to find the correct E angle. If someone knows a more direct solution, let me know.

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