algorithmic modeling for Rhino
How can I make a sine-cosine function that differentiates the frequency of a curve gradually?
The final aim is to make a surface that reacts like a water drop on a water surface.
I have this to start from, it differentiates the heights of the frequency gradually, but now i also need to differentiate the horizontal distance between waves in the same fashion.
Tags:
 wave_srf_07.12.14.3dm, 175 KB
 wave_srf_07.12.14.3dm, 175 KB                             wave_srf.gh, 3 KB
 wave_srf.gh, 3 KB                             Waterdrop_react.gh, 16 KB
 Waterdrop_react.gh, 16 KB                            and is it possible to vary the horizontal distance gradually, like the vertical one?
 Waterdrop_react.gh, 14 KB
 Waterdrop_react.gh, 14 KB                            Igor thank you so much for your help!!!
finally i tried this..
 PANCHO_QUITRAL_2.gh, 3 KB
 PANCHO_QUITRAL_2.gh, 3 KB                             ripples.gh, 8 KB
 ripples.gh, 8 KB                             PANCHO_QUITRAL_2.gh, 3 KB
 PANCHO_QUITRAL_2.gh, 3 KB                            I'm learning GH and found these definitions very interesting.
Right now I'm trying to understand if it is possible to use these ripple surfaces to "envelope" a solid shape / surface.
What I'm trying to achieve is this kind of object: http://www.designboom.com/wp-content/uploads/2016/05/tokujin-yoshio...
In other means, I'd like to design a volume and apply on this volume a "water ripple" surface. Where should I start from?
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