Hi everyone.I am new here and I have a problem about voronoi system and I need help for generating a 3d voronoi for my project.Is it impossible for me to do it without a script.Because my instructure told me that I cannot do it without a script.If any one of you help me, I will be happy.
I forgot, the U input of the bounding box component should be set to true. The rest of inputs that have no text panel is set to their default value. There is a reparametrize and an invert boolean, but you can tell by the icon in front of the input.
U am sorry but my boundıng box has two input which are C and U, but yours is having 3 and this creates a problem onto volume component.Again sorry ,because I am spendıng your time.
But even with the older version, it shouldn't give you a problem on the volume component if you have the U input set as true (and the point list (C input) as a list of items and not in individual paths). Nevertheless, this step is not really necessary, it's just a way of trimming the faces of the outer cells that don't correspond to any points, but you could boolean intersect the cells with whatever geometry you want.
Don't worry about my time, i'll probably squander it anyway.
Right click on the P input of the cull pattern component and select inverse.
Right click on the C input of the perp frame component and select reparameterize.
Also the z input of the interval box component should be "-100 to 0", you have it wrong.
Also2, for the scale of your pointcloud, increase the size of the intervals, 100 is too small (change them to something like '-1000 to 1000' and '-1000 to 0').
What 3d model? The one from the screenshot above is gone.
But you should have it working if you followed the instructions above, is there anything you didn't understand?