algorithmic modeling for Rhino
Waves flick from Jordan Yerbury on Vimeo.
By generating a series of wave-forms to help the design of a concrete sculpture and a park in Montreal, a novel design-process led to further investigations with fluid dynamic simulations.
1. Import RealFlow files using RealFlow Importer (only available for Rhino 4).
2. Use the 'contour' function to create a skeleton of deform-able curves.
3. Using 'attractors' in Grasshopper, deform the curves until you like the forms.
4. Create points at intersecting curves in Grasshopper.
5. Finally, use either the 'mesh from points' plugin for Rhino or try using metaballs in Grasshopper to create forms out of the skeletal curves.
Note: The process is a bit clumsy and experimental at this point.
great stuff!! Was this done with Processing?
We miss a C.F.D plugin :/ in Grasshopper.
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