algorithmic modeling for Rhino
3d Voronois made with Qhull and Dimitrie Stefanescu's GH definition.
hi systemiq,in your great video i do not see a concept for the outer surface.is there a solution, if the outer surface is not planar?as in your case.
Very experimental stuff, so I dont wish to share my messy definition yet.
The idea to intersect metaballs/voronoi is simple: the results from Qhull are polylines, each polyline defines a plane which is used as the metaball section plane.
The resulting curves can be intersected using region intersection GH component. (voronois polylines/metaball polylines)
The problem with Qhull is you get a bunch of curves defining the 'facets' of the 3d Voronoi, and not volumes (or breps). So there isnt any organization of the facets, and you will have to find a way to sort all the intersections by proximity/connection. I was working on this, but its not achieved and semi bugged.
Tell me if this of any help to you.
I would love to see the definition too... Cause i have problems doing the same thing and i would need help with intersections (Metaballs/Voronois). It will be great to learn.
Do you divide each voronoi cell as and individual object, or you just works with meshes separately?
Again great work on both processes,
I would love to see and examin both files...
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