algorithmic modeling for Rhino
First steps into webcam-based 3D modeling. One finger draws a line, multiple fingers creates an extrusion. My hope is to eventually have the modeling interface allow Drawing, Editing (perhaps with Kangaroo-based forces), and Viewing (see previous videos).
The script relies heavily on Andy Payne's vision and utility components in Firefly and also uses "interactive baking" with Rhino, courtesy of a baking component in Nathan Miller's Lunchbox and reference tools in Jacek Markusiewicz's Horster Reference. There's no Hoopsnake yet, but I think I'll have to put it in when things start to get more complicated.
I need to start coming up with a fancy name. Live Drawing? Hmmm....