algorithmic modeling for Rhino
Another little test of the physics engine.
can someone point me in the right direction to take advantage of Kangaroo's collision detection capabilities? I have tried searching for some time, but haven't been able to find what I am looking for... I can achieve circle-to-circle interactions by hacking it with either SphereCollide or SpringsFromLines. But ideally, I would like to achieve the same type of collision detection that Daniel has here. I am sure that the solution is easy; I just need to be pointed in the right direction...any ideas?
Great fun. Thx Daniel, looking forward to playing with this new force.
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