algorithmic modeling for Rhino

HyperCell&Wall is another presentation of the HyperCell component(). The video and images show the possibility what HyperCell component can be and do. They are still following the same logic as HyperCell 2.0( and HyperWall Generation( Base on the same cubic-shape cell from bottom to up to create diverse results.

This is an ongoing research by HyperBody(, TU Delft.

In this case, we try to design it in a more functional and spatial way. The Wall is not only the wall, furniture is not a piece of furniture, it can transform into seats, shelter, ramp...etc base on the environment, function and the users' needs. Ideally, the component should negotiate with each other and surrounding information to do the adaptation which is the collective decision making and evolutionary computational adaptation we stated here. Each of the component has its own basic intelligence and physical constrain to build up the final project from bottom to up as a intelligent creature.

more info:

Music: Lali Puna - Nin-Com-Pop (Thomas Leboeg Remix)

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Comment by Jia-Rey CHANG on May 10, 2013 at 1:47pm

Not yet, I am working on an furniture project idea with this, if one day it's need it, I will make a plug-in for it. Thanks 
If you are interested, you can also see this video programming by Processing:

Comment by lukdamore on May 1, 2013 at 11:42pm

Is this a plugin of grasshopper?

Comment by lukdamore on May 1, 2013 at 11:42pm


Comment by Jia-Rey CHANG on December 14, 2012 at 3:08pm

Thanks for your commend, it still in WIP level, so I will show the definition once I've finished. And I think it's pretty easy to understand. Cheers

Comment by Freddy on December 14, 2012 at 3:06pm


Comment by Derenik Baghramian on December 14, 2012 at 10:04am

Can you share definition of your work?





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