algorithmic modeling for Rhino

Experiments with buckling. First a disc is remeshed with edge length decreasing towards the boundary. Then the edges are made the same length, while preventing self-intersection, causing the surface to buckle into a hyperbolic shape. Definition here:

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Comment by Bathsheba Grossman on September 21, 2016 at 7:00pm

Slug ornament and pendant models at Shapeways.

Comment by Bathsheba Grossman on August 3, 2016 at 10:57am

I added fatness, symmetry, and a second generation.  It made a sea slug.

Comment by Luke Harrison on July 13, 2015 at 4:10am

3D Print of a version of the script by Daniel came out particularly nicely! 

Comment by Luke Harrison on July 13, 2015 at 4:09am

Comment by Daniel Piker on July 8, 2015 at 5:06am

@Cho Chung Man - This is purely exploration with algorithms/geometry, I didn't have a particular application in mind, though it is guided by a general sense that studying buckling/curvature phenomena like this could inform structural applications.

@Mateusz - In this video the black edge is just GH custom preview of a curve, with line thickness increased in the Rhino display settings. The flickering is GH mesh lines conflicting with this edge curve. I do often use mesh pipe for other things though, and if you are going back and fixing bugs in it it would be great if you could include a line to update the normals!

Comment by Cho Chung Man on July 7, 2015 at 10:30pm

seems very interesting...
hmm what you think this work could be? architecture? or...

Comment by Mateusz Zwierzycki on June 29, 2015 at 5:15pm

@Daniel - is the edge thickened with mesh pipe ? Flickering is quite annoying... there are some stupid bugs in the mesh tools, I should probably fix them.

Comment by Daniel Piker on June 26, 2015 at 6:54am

Hi Martin, no - just inspired by them

Comment by Martin Siegrist on June 25, 2015 at 11:24pm

Daniel, are you working for nervous systems?

Designboom - floraform - generative jewellery

Comment by Nick Tyrer on June 24, 2015 at 6:16am

*haha and obviously I meant Daniel, not David...





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