algorithmic modeling for Rhino

Branching Structures: Cube to Octahedron + Cube to Triprism

Continuation of aggregation tests with morphing basic solids using Fox plugin for Grasshopper.
Cube - Regular Octahedron
Cube - Equilateral Triangular Prism

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Comment by Gediminas Kirdeikis on June 21, 2017 at 5:49am

It's the most simplistic branching structure of a same element (L system rule would be A -> AA). 

There are no volumetric restrictions, so the final aggregated shape is driven only by the geometry of it's parts as well as collision detection algorithm. While the morphing of the "part" is created with vanilla grasshopper components (create points, have ability to move points, interpolate mesh through the points), the aggregated "whole" was done with Fox plugin by Petras Vestartas, which was created for a workshop which we held in VAA this spring.

Comment by Grasshope on June 21, 2017 at 1:39am

Hi, Gediminas, very interesting form generating process. May I ask how the animation is created?

Comment by TheChosenOne on June 12, 2017 at 10:46am






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