algorithmic modeling for Rhino


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Comment by kyle_01 on January 24, 2012 at 9:54pm

This is fantastic. Are you connecting the points of the point cloud with a proximity 3d component and then some how creating mesh around.. polylines? Did you then smooth the mesh in gh or another software? It looks very clean. Awesome work!

Comment by Joakim Hoen on January 3, 2012 at 7:41am
Thanks! The workflow is described in one of my comments below.
Comment by Muhammad Hissaan Awaiz on December 31, 2011 at 11:50pm

Nicely done buddy. What was your workflow?

Comment by Huzefa Ali on October 26, 2011 at 4:24am


Comment by Xin Ning on January 16, 2011 at 4:48pm
amazing work!
Comment by Jitendra V. Patel on November 1, 2010 at 4:35am
beautiful work
Comment by Giulio Piacentino on October 27, 2010 at 2:21am
I see, interesting workflow and consequently followed the idea with the structure -> bone. I like!
Comment by Arthur Mamou-Mani on October 25, 2010 at 1:24pm
Thanks Joakim, love the title: how to make a line go crazy :)
Comment by Joakim Hoen on October 25, 2010 at 1:21pm
There are a few examples on scripted components that handles camera movement in the forum. I dont't have access to my files right now but i think I used this one, written by Daniel Alomar:
Comment by Arthur Mamou-Mani on October 25, 2010 at 10:22am
How did you move the camera in GH, sounds great ? :)





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