Hi Luis, thanks for you great plugin. I ran into a problem with the Creeper Engine in Culebra 2 while I have both Culebra v1 and Culebra 2 installed. The Creeper Engine stopped working for some reason and stopped spitting out particles and vertices. Could you tell me how to solve this problem?
I was wondering if you're planning on releasing a "static" solver node for Culebra, which would calculate a specified amount of iterations instead of working with a timer? (Similar to the ZombieKangaroo solver in v.0.99) This would save a lot of time for people creating C# components to make Culebra work with galapagos, octopus, karamba3d, millipede and so on.