algorithmic modeling for Rhino

I wrote this code about 2 years ago now. 

Each canvas begins with a collection of nodes. Each node generates tangents based on it's size.

The fun bit was to figure out how to deal with a lot of almost random lines and intersections.The final pieces look like a cluttered bird's nest, but really are very organised patterns.

The project hasn't moved any further yet because I get distracted by the ten other ideas I have every week.

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