algorithmic modeling for Rhino
There is always some useful shortcuts which can make the design process easier! I often find out that Grasshopper uses these shortcuts in a smart way. Here are some which I thought can be useful!
1- Point to Plane: makes a "XY" plane with the point as its origin
2- Plane to Point : Extracts the origin of the plane as a point
3- Plane to Vector : Gives out the Normal of the plane as a vector
4- Point to Vector : Creates a vector from the origin of Rhino's Cplane to that point
5- Curve to Surface : Can make a boundary surface if the curve is flat
6- Surface to Curve : extracts the boundary curve of the surface. You can further explode the boundary
7- Surface to Mesh : Converts the NURBS surface to a Mesh with equivalent number of U,V divisions
8- Surface or Brep to Box : You can easily have a Bounding Box oriented in the Rhino's Cplane
9- Tspline to Mesh : By connecting a mesh to a Tspline output, you can easily use mesh tools.
10- Boolean to Integer
11- Number to Integer
12- Number to Domain
13- Integer to Path