Grasshopper

algorithmic modeling for Rhino

# Shortcuts for Grasshopper building blocks

There is always some useful shortcuts which can make the design process easier! I often find out that Grasshopper uses these shortcuts in a smart way. Here are some which I thought can be useful!

1- Point to Plane: makes a "XY" plane with the point as its origin

2- Plane to Point : Extracts the origin of the plane as a point

3- Plane to Vector : Gives out the Normal of the plane as a vector

4- Point to Vector : Creates a vector from the origin of Rhino's Cplane to that point

5- Curve to Surface : Can make a boundary surface if the curve is flat

6- Surface to Curve : extracts the boundary curve of the surface. You can further explode the boundary

7- Surface to Mesh : Converts the NURBS surface to a Mesh with equivalent number of U,V divisions

8- Surface or Brep to Box : You can easily have a Bounding Box oriented in the Rhino's Cplane

9- Tspline to Mesh : By connecting a mesh to a Tspline output, you can easily use mesh tools.

10- Boolean to Integer

11- Number to Integer

12- Number to Domain

13- Integer to Path

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Comment

Comment by Pamelina on March 31, 2023 at 10:09am

Hi I am trying to orient these arcs around these lines in the center  but coz of the angle 2 of them are not happening please suggest Capture.JPG I have used Vector angle   and then roatated the arcs based on the angle

Comment by nina songhori on October 23, 2015 at 2:20am

thank you

Comment by djordje on October 21, 2015 at 4:06am

Interesting topic Mohammad. Thanks for sharing the info.

Comment by Parametric House on October 21, 2015 at 3:00am

Exactly, There are more!

Circle to point

Point to number

Comment by Siemen on October 21, 2015 at 1:03am

Thanks. Another one is domain to number or integer.

Comment by Navaneeth on October 21, 2015 at 12:13am

Thank you Mohammad Yazdi. Very useful shortcuts.

by June Lee