algorithmic modeling for Rhino

Mesh Streaming to Unity3d & Augmented Reality using Vuforia

Just finished this project sending GH meshes through UDP to Unity3d and creating augmented reality using Vuforia. Please leave a comment if you also find this inspiring ;)


Views: 847


You need to be a member of Grasshopper to add comments!

Join Grasshopper

Comment by SHUVA CHOWDHURY on October 13, 2017 at 5:36pm

Dear Zhang,

Thank you. It is very inspiring. 

Well done. Keep up, buddy.



Comment by Samantha on September 17, 2017 at 6:02pm

Thanks Yuxiang!

That would be great! What I am really stuck with is the recomposing the mesh into unity using the procedural grid script. I am not that familiar with scripting, if you could possibly share that script I would greatly appreciate it.

My email is

Comment by Yuxiang Zhang on September 17, 2017 at 5:39am
Comment by Yuxiang Zhang on September 17, 2017 at 5:38am


Thanks for the comment :)

I first parse the mesh data in GH and send them in a single string from GH to Unity,

and then recompose the mesh using the data into a mesh in Unity.

I can send you a screen shot of the gh file through email and maybe you'll find it helpful.

Comment by Samantha on September 13, 2017 at 9:17am

Hi Yuxiang! Great work. I am attempting something similar with using senors to read an object that its translated into grasshopper, but have been stuck due to my skills. With the procedural grid script in Unity how were you able to have it read the grasshopper meshes vertices and triangles, etc.? Would you be open to sharing that script?

Comment by Andrew Schiffer on August 25, 2017 at 7:05pm

Super cool project. This will be the future of Board Games. Pokemon meets Monopoly, could be a million dollar idea. Thanks for sharing!

Comment by Miguel Esteban on August 11, 2017 at 4:40pm
this is so great! thanks for sharing!





  • Add Photos
  • View All

© 2018   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service