algorithmic modeling for Rhino

Code snippet for sequential AI exports from GH.

Get the code and an example here:

Any feedback is deeply appreciated.



Edit: GitHub link:

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Comment by Marios Tsiliakos on November 12, 2014 at 3:45pm


Thanks for your feedback. Hopefully I will be able to further work on this code in the near future.

Yes, indeed a automated set to top view routine would make sense.

Yes,  I can modify it to accept multiple layers and curves on different layers thus export them at the same time.

Yes, geometry gets deleted. the layers are temporary there.

No do not try grafted inputs cause the code inside the component is not meant to work this way, hence the crashing. Can modify it to do so though.

I hope that someone has a go on github if I don't get on this soon enough.



Comment by 3dcon on November 12, 2014 at 6:16am

Thank you very much for this!!

One thing which could maybe done in the script is to set the view port to Top, in other ways you get

only a point or something "perspective".

Is it possible to make one AI File with different Layers? Now I have a lot of files with one layer each. Would be good if it is possible to set the layer names and the geometries in a tree structure.

I can make a lot of layers with a grafted list in layer name, but at the end I have a lot of named empty layers in RH.

The baked geometry is deleted in the RH layers?

And sometimes I can´t move the components in the GH window. --> GrasshopperUnloadPlugin is the only way I found to come out of this. Looks like there is something running longer than expected.

So far a short feedback, thank you for your work! 

Comment by Marios Tsiliakos on November 9, 2014 at 11:02am

That would be cool. Github link here for anyone that wants to have some fun with the code.

Comment by Daniel González Abalde on November 8, 2014 at 1:57pm

And with attributes like color, that would be cool.

Comment by Daniel González Abalde on November 8, 2014 at 1:55pm

Are you planning to export flat surfaces too? 

Comment by Philipp on November 8, 2014 at 10:22am
thanks, Marios!





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